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SparkChess is a free online chess game that allows you to practice chess against the computer and to engage in multiplayer online challenges, or to just watch others play.
With 5 levels of difficulty and a behavior modeled to make human mistakes, this is a very fun game to play.
Our online chess game also features an opening database created by analysing , games from international tournaments.
There are 4 different board styles a 2D diagram, two fixed 3D designs and a 3D rotatable board to suit any style - from the playful kid to the serious tournament player.
With the multiplayer feature, you can put your skills to the test against other players like you! You can create an account or play as guest.
You can filter out opponents based on different criteria. The multiplayer service is child-friendly. If you don't feel like playing, you can now just watch live games as they unfold.
Your online games are synced in the cloud across your devices, so you can track your progress and replay old games wherever you are.
SparkChess has won many awards and it was featured by Google, Blackberry and Adobe for its cross-platform capabilities. Official site: SparkChess. All rights reserved.
Sparkchess is Registered Trademark of Armand Niculescu. By using Multiplayer, you agree to our Terms of Service. Password: Forgot it? Remember me.
Enter your username and email address to recover the password by email. Please note that free accounts may be removed if unused for long periods of time.
Offensive usernames are not allowed and may be removed without notice. Remember this. You can also filter game offers from other chess players by skill level in order to select a suitable opponent.
We are working on expanding our chess server and rely on your support. Recommend our community to your friends and fellow chess players.
Start playing chess now against the computer at various levels, from easy level one all the way up to master level.
To start the game, simply click on the Start button and start playing the chess computer. When you set up your new game, you can also configure the time control, which means thinking time will also be limited.
The rules presented here are the basic rules of the game of chess, but a detailed overview of how the game is played can be found at Wikipedia or the official ruleset of the International chess federation.
The game of chess is played on an 8x8 checkered board, where the rows are marked from and referred to as "ranks" and the columns marked from "A" to "H", referred to as "files".
The square marked as "A1" should be black. The player controlling the white pieces places his pieces on ranks 1 and 2, and the player playing the black pieces places his pieces on ranks 7 and 8.
The pawns are placed on ranks 2 and 7. The other pieces are placed on ranks 1 and 8 as followed, starting from the "A" file: A rook, a knight, a bishop, a queen, a king, a bishop, a knight, and a rook.
The player who has white goes first, and players alternate moves after that. The game can end under the following circumstances: If your opponent's king is under threat of capture, but your opponent has no legal move to prevent that capture, you have won.
This is referred to as "Checkmate" when either player concedes the game. On this site we give each player 60 seconds to make each move, and a total of 15 minutes for all their moves before the game is forfeit.
If a players king is not under threat of capture but that player has no legal moves anyway, the game is a draw. The game is also a draw if any of the following situations come up: Neither player has enough pieces to be able to checkmate The same board position is repeated three times 50 consecutive turns have passed in which neither player has moved a pawn nor captured a piece The players agree to a draw.
The six pieces move as follows: The Bishop can move any number of squares along the diagonal. The Rook can move any number of squares along the same rank or file.
The Queen can move any number of squares along the same rank, file, or diagonal. The Knight moves to the closest square that is neither on the same rank, file, or diagonal.
Essentially the knight moves in an "L" shape, two squares along a rank or file and then a single square perpendicular. The knight is the only piece that can "jump over" other pieces.
The Pawn moves one square along the file, always towards the opponent's side of the board. The first time a pawn moves it is allowed to move two spaces along the file instead of one granted it has the space.
A pawn can only capture a piece imminently the diagonals in the direction of travel, not along the file it is currently travelling. The King can only move a single square in any direction, with the exception of castling see below.
The King can never place himself in a check. When a player makes a move in which any of his pieces threatens to capture the opponents king the next turn the king is said to be in check.
A player in check must make a move that results in the check being relieved; be that by moving the king out of the way, capturing the threatning piece, or placing a piece in between the king and threatning piece.
A player that has no legal move out of the check has lost the game referred to a Checkmate. A player can be placed in check by multiple pieces at once, and must get out of all checks at once.
A player can not remain in check. A player may never make a move that results in his own king being in check. En passant refers to a special move open to the pawns.
When a pawn is moved two spaces from his starting position and is placed next to an enemy pawn, the enemy pawn can capture the pawn as it had only been moved a single square.
For example, assume a white pawn is placed at B5. The White player can move the B5 pawn to C6, and capture the C7 pawn.
The player can only utilize en passant on the move directly following the opponent moving the pawn in question. The right expires as soon as his opponent makes the next move Castling referst to a special move open to the King and Rooks.
If neither the King nor Rook has been moved during the game, the rank seperating them is clear of pieces, and during the castling process no space the king will move over or end on is under attack by an opponent piece, the player can move his king two spaces towards the rook, and the rook on the opposite side of the king.
For example, assume that the white king on E1 and the white rook on A1 have direct line of sight and have not moved. The white player can, in a single move, move the king two spaces left to C1 and the rook three spaces right to D1.
The player could also castle kingside, moving the king to G1 and the H1 rook to F1.